Where To Next?
As this exploration in Machinima was going on, Soundhouse® was also exploring the relatively new technology of three dimensional virtual worlds, in particular, Secondlife.
In this world, students create an Avatar, which they sculpt in a fashion that they choose. They also walk around in a world where there can build elements, props and buildings which they choose, all extremely simply and quickly. As a stroke of luck, Game Cam V2 would also capture the on-screen animation of Secondlife.
This was the final piece of the puzzle. We now had an environment in which students could create their own three dimensional sets, design costumes for their character/Avatars, change the time of day to suit the film, move a camera around in the most spectacular style, capture the content very simply and edit together the story they had created. And now this all happened in the computer lab.
Early in 2010 I am excitedly anticipating the fantastic products the students will create when they get a second chance to explore the world of Machinima.
